![]() ![]() The same can be said of Fred's club power meter, in that it begins small and be increased as time goes on. The meter begins at 3 units, but can be doubled over the course of the game. Each time the wepaon is used, one unit is deducted from the meter and when it's empty, the weapon is depleted until refilled. In the first game special weapons required coins to fire, but this time these weapons have their own power meter. Special weapons are still available and they include the ax, a bowling ball (which is lobbed at the enemy), and a lunchbox that refills an ailing health meter. ![]() Players can switch between the two characters at any time by pressing the Select button. His weapon of choice is the slingshot and his skill is the ability to shimmy across tightropes. Something new, however, is the inclusion of Barney Rubble as a playable character. The sequel plays similar to its predecessor: Fred Flintstone still wields his club and can cling to the edge of platforms, for example. After the success of the NES game The Flintstones: The Rescue of Dino and Hoppy, developer Taito released a sequel in 1993: The Flintstones 2: Surprise at Dinosaur Peak. ![]()
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